AI Insights · Timothy · June 2025
Top io Games Performance in Italy: Q2 2025
Explore the performance trends of the top io games in Italy during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the top io games in Italy displayed varied performance metrics across downloads, revenue, and active users on a unified platform. Here's a closer look at how these games fared:
Paper.io 2 from Voodoo showed a steady climb in weekly downloads, peaking at around 22K by late June. Revenue remained relatively stable, hovering around $300-$400 weekly, with a notable increase to $421 in mid-May. Active users consistently grew, reaching approximately 219K at the end of the quarter.
Snake Clash! by Supercent, Inc. experienced a consistent download rate, maintaining over 20K weekly downloads throughout most of the quarter. Revenue fluctuated slightly but ended on a high note at $397 in the final week of June. The game attracted a growing base of active users, peaking at approximately 185K.
Fish Eat Fish.io:Hunger Games from MOBIBRAIN TECHNOLOGY PTE. LTD. had a more modest presence, with downloads starting at 1.3K in April and reaching a high of 5.2K by the end of the month. Revenue saw an initial surge, peaking at $495 in early May, while active users increased steadily, reaching over 2.4K by late June.
Snake Rivals - io Snakes Games by Supersolid Ltd maintained a consistent active user base, although with slight fluctuations, ending with approximately 644 active users. Revenue remained relatively stable, averaging around $150-$200 weekly.
Finally, Agar.io, published by Miniclip.com, showed a steady download rate, with a slight decline towards the end of the quarter. Revenue showed minor fluctuations but remained mostly stable, while active users peaked at over 4.4K in mid-May.
These insights, derived from Sensor Tower, provide a snapshot of the competitive landscape for io games in Italy during this period. For more detailed analytics, Sensor Tower offers comprehensive reports and data.